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Large Collidable Object
morons.
1894
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Posted - 2012.08.16 10:46:00 -
[1] - Quote
Diesel47 wrote:...couldn't fit tanks.
I hate the argument that offgrid boosters should stay in the game because T3 boosters 'can't fit tanks'.
Saying your 6-link tengu can't fit a tank is about as ridiculous as when I fit an Abaddon with nothing but tracking computers in the mids and heatsinks in the lows and then come whining to the forums about how bad it tanks.
Anyway - I am growing fed up of repeating myself in the various threads on the issue and the solobears continuously fielding the same arguments that have been countered a 100 times before.
A booster alt with a 100mn AB is viable on-grid and if your offgrid gets probed down, you must be tabbed out for ages or otherwise completely fail. I suggest you either buy a second screen or cut down on the drugs/learn to play.
As for 'playing an ongrid booster is boring' - but playing it offgrid gives you the thrills, huh? Learn to dualbox properly and field both on grid.
The only proper point I've read on the issue so far is the fact that the game currently lacks any fleetboosters for frigate sized gangs when OGB is removed. CCP planned to introduce new destroyers anyway, so there's a role to fill. You know... morons. |

Large Collidable Object
morons.
1895
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Posted - 2012.08.16 15:32:00 -
[2] - Quote
Roime wrote:
But I ask again, is having a cloaked scout also wrong? It provides way more tangible benefits, and is completely indestructible?
Why not just use all in one?
[Tengu, personal assistant]
Co-Processor II Co-Processor II 'Aura' Warp Core Stabilizer I
Command Processor I Command Processor I Command Processor I Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster Prototype ECCM Gravimetric Sensor Cluster
Siege Warfare Link - Active Shielding II Siege Warfare Link - Shield Harmonizing II Skirmish Warfare Link - Evasive Maneuvers II Skirmish Warfare Link - Rapid Deployment II Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Gravity Capacitor Upgrade I Medium Low Friction Nozzle Joints I
Tengu Defensive - Warfare Processor Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Interdiction Nullifier
Garnish with a talon set (omega not required for an 1:1 sig radius/sensor strength ratio), 3 poteque implants for better probing and a warfare link to your liking and there you go: Next to unprobable, warpcore stabbed, interdiction nullified Cov Ops cloaked bonused prober with 4 mindlinks - the tank is a little thin, but far better than my Anathema's and actually, it's easier to fly thanks to the interdiction nullifier - not sure if it's required - only lost an Anathema once to a smartbombing BS at a gate.
Considering it took me 5 minutes to throw that fit together and people can certainly do better than that, things like the above fit are totally fubar and should never have been possible. You know... morons. |

Large Collidable Object
morons.
1901
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Posted - 2012.08.16 16:12:00 -
[3] - Quote
Roime wrote:Nice fit, but you need the Virtue set and another grav cap rig to probe out unprobeable OGBs!
:D
It would be possible to do that - however it requires faction co-processors, the ability to hit dscan due to being a tad more probable (this one appears to be exceptionally hard for some offgrid-boosting heroes) and enough situational awareness to not constantly run from your own probes. You know... morons. |

Large Collidable Object
morons.
1915
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Posted - 2012.08.19 01:13:00 -
[4] - Quote
Lili Lu wrote: It makes no difference all these threads. CCP has consistently said they don't want off-grid boosting. In fact they even stated it years ago before the tech IIIs were introduced. But hell if I'm going to dig through the terrible search engine on the old forums for when and who said it. It went something like - we want to eliminate the pos'd up command ship running boosts but presently it is too difficult to code. Apparently someone(s) starting to figure out how to change the coding to eliminate system wide boosting, or probably more correctly enable proximity boosting.
Fom my understanding, one of the main problems was also the way shield HP bonuses were added - IE each time a shield boosted fleet would warp and briefly lose grid with their booster, they would have had to recharge shields each time.
With that problem gone, it should be a lot easier ro fix. You know... morons. |
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